
Biggest pain-points:
01 Users are not told during the ordering journey how many Rewards they have
02 Users are not shown which items are applicable to redeem
03 Users can get to the DRS (see below) and have to backtrack to the menu to re-order applicable items (yikes)
Round up past data (quickly), speak to users (quickly), present findings to stakeholders… (quickly).
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Userlytics interview - Woman, 28
"It's a bit rubbish I have to remember what I can get with my Rewards - especially when it takes you to the "add items" page, which forces you back into the menu if you don't have the right thing ordered."
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Survey response - Man, 25
"I either have to guess I am ordering the right thing for a Reward, or I need to leave the menu and check what I can get."
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INSIGHT 01
NO FORCED BACKTRACKING
Users should not be made to go backwards when the system fails them.
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INSIGHT 02
HIGHLIGHT REWARDS EARLIER
This will stop users backtracking and will increase Rewards comprehension.
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INSIGHT 03
COMBINE MULTIPLE SOLUTIONS
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INSIGHT 04
INCREASE REWARDS SIGN UPS
Non-Loyal customers will be shown the benefits front and centre and will not want to miss out on free food.
Stop forced backtracking. Help users understand. Highlight benefits.
01 Rewards hearts are now shown within the menu cards - signifying redeemable items
02 We tested the standalone hearts vs. "free with a X Reward" and no copy tested more positively. It also enticed users to click into the PDP
03 Shown to both Nando's Rewards customers and non-loyalty customers
04 Non-Loyalty users are enticed by this but we currently don't have registration during the ordering journey… Yet

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User pain points solved
01 A Rewards counter within the header showing users their balance improving visibility
02 Clickable hearts lead into lists of redeemable items - each heart for their respected items list
03 There's even a brief explainer of the scheme within this screen - as users struggle to understand Reward accrual
04 Only shown to Rewards customers… For now

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User pain points solved
01 Utilising the recent filter component in app to add a Reward specific filter
02 Now users have the chance to only see what their Rewards can earn them
03 This is shown to both customer segments, and drives engagement with non-loyal and loyal customers

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User pain points solved
01 First screen is a logged-in Rewards customer, the second is a non-loyal customer
02 Non-loyal users have been enticed by the heart in testing and are wowed by the 'free food' message in the PDP
03 Slightly different experiences, both high-impact
04 Soon it will be extremely streamlined to convert Normies to Nando's Rewards (my next project).

This new feature includes both the Rewards balance in the header and the scrollable list of applicable items. They have been designed in mind to not only let users know they have Rewards, but solving comprehension issues all across the board.
Post-MVP the scrollable list will either open the PDP of that item or a 'quick add' to the basket (we are AB testing both options).
Signposting on the menu and the PDP give instant comprehension for the item and the Reward it's applicable for.
The filter is utilising user's mental model, and has been designed with heat maps and survey responses in mind - users click there, users expect to see Rewards, users now get that they want.
01 Multiple usability tests, and feedback
02 AB tests with a 50/50 split rate with 75% of total users
03 Another Loyalty pain-points survey at the end of the year
This project was extremely collaborative and cross-functional involving multiple different teams and stakeholders. These ideas have been floating around for a very long time, and I am super proud they are finally coming to fruition.
There were certain aspects that were out of scope for the first release of these features, and we will be testing them in the future. These include:
Second release:
01 Either adding item to order or opening PDP from Rewards item list
02 Eradicating the Dreaded Redemption Screen
03 Entering ordering flow outside of the menu (Rewards Dashboard redesign)